Patch 0.4.1
!!!This update will cause all previous save data to be unusable.!!!
Greetings!
I am happy to announce that I believe this version would be the state of the game that I want it to be. Previously, I didn't like how the game took too long to complete a run, and it was way unforgiving and the term 'unbalanced' made perfect sense. Through this patch, I am taking down those two points: 1. The pace of the game will be faster than previous version ; and 2. Making the hard battles, such as elite battle or boss battles to be more forgiving. While there are some more assets that I would like to put in the demo version of the game, I am confident enough to say that this version of the demo shows the kind of game that I wish to complete. Enjoy. :)
- General
- Changed the way board gets popular. Now the case of non-battle tiles clumped together in a portion of map should happen fewer.
- Decreased number of maximum tiles in a single section from 5 to 4.
- Resized relic icon on board.
- Increased number of relic displayed in a row.
- Increased chance of boss weapon dropping from elite battle.
- For the demo version, boss weapons can drop from elite battle since there is no battle after boss.
- There can no longer be multiple instances of game running at once.
- Fixed volume indicators on setting showing over adventure perk info window.
- Re-battle no longer grants the same relic as it did in the first battle.
- Added dialogue auto proceed function.
- Adventure perk Good Nights Sleep is now selected in default when a game runs for the first time
- Arsenal
- Added Grand Fanfare in the game.
- Dragoon
- Charged damage of Roar Of The Ember decreased from 16 to 12.
- Your Last Word
- Base maximum damage of Fan Fire decreased from 2 to 1.
- Last Question
- Damage of And There Was Light while Entropy Reversal is active decreased from 16 to 11.
- Legend Falls
- Damage of On The Wings Of Icarus decreased from 24 to 20.
- Damage reduction of On The Wings Of Icarus per stack of Fallen Legend decreased from 6 to 5.
- Pale Blue Dot
- Duration of Dodge status gained from One Tiny Dot decreased from 2 turns to 1 turn.
- Fixed 40.5 AU not benefitting from Gift Of The Great Voyager accuracy buff.
- Brave New World
- Changed debuff gained from Identity from Vulnerable to Corrosion.
- Self attack damage reduction amount of Community increased from 30% to 40%.
- Self Corrosion amount of Identity increased from 30% to 40%.
- Thunderous Whisper
- Damage of Leading Light while an enemy has defense increased from 12 to 14.
- Chronos
- Damage of Sequential Observation increased from 4 to 6.
- Defense gained by Irreversible Flow decreased from 7 to 4.
- White Night
- Defense gained by Everlasting Day decreased from 7 to 3.
- Defense gained by Everlasting Day while player has no defense decreased from 12 to 7.
- Defense gained at the start of turn by Edge Of Twilight decreased from 4 to 3.
- Rainmaker
- Damage of Burning Shot increased from 6 to 8.
- Damage of Reign Of Arrow increased from 2 to 3.
- Enigma
- Damage resistance reduction per debuff on an enemy by End Of Mystery increased from 8% to 15%.
- Unforeseen Consequences
- Damage of Cataclysmic Turnaround decreased from 10 to 6.
- HP penalty of Cataclysmic Turnaround decreased from 25% of current HP to 20% of current HP.
- Defense gained by Unpredictable Circumstance decreased from 12 to 8.
- HP penalty of Unpredictable Circumstance decreased from 25% of current HP to 20% of current HP
- Adventure Perk
- Good Nights Sleep
- Increased HP recovery from 6 to 8.
- Increased HP recovery due to boss battle from 15 to 30.
- Deep Inside Pocket
- Decreased gold gain amount from 12 to 8.
- Archaeologist
- Increased chance of obtaining relic from normal battle from 5% to 10%.
- Great Negotiator
- Decreased discount amount from 20% to 10%.
- Scavenger
- Decreased gold bonus reward amount from 20% to 15%.
- Good Nights Sleep
- Enemy
- Added Wolf in normal battle.
- Slime
- HP decreased from 18 to 16.
- Bandit
- HP decreased from 38 to 32.
- Number of Dodge by Smoke Bomb decreased from 2 to 1.
- Duration of Bind by Shackle decreased from 2 turns to 1 turn.
- HP decreased from 38 to 32.
- Goblin
- HP decreased from 43 to 36.
- Stun by Skullcrasher now has duration of 1 turn.
- HP decreased from 43 to 36.
- Bird
- HP decreased from 28 to 22.
- Apprentice Knight
- HP decreased from 36 to 28.
- Effect of Weaken by Blinding Light decreased from 20% to 15%.
- Bandit Leader
- HP decreased from 52 to 36.
- Defense only damage of Slice And Dice decreased from 12 to 8.
- Duration of Bind by Capture decreased from 3 turns to 2 turns.
- That Rabbit
- HP decreased from 26 to 24.
- Prepare To Die cannot be used more than once in a single turn.
- Duration of Dodge granted at the start of battle decreased from 6 turns to 4 turns.
- Duration of Empowered by Teeth Grinding decreased from 3 turns to 2 turns.
- Old Knight
- HP decreased from 70 to 50.
- Arachne
- HP decreased from 140 to 90.
- Damage of Kneel! decreased from 7 to 6.
- Bind from Ensnare now has duration of 3 turns.
- Damage of Venomous Fang decreased from 5 to 4.
- Effect of Empowered by Sadistic Privilege decreased from 35% to 30%.
- Effect of Corrosion by Acidic Vile decreased from 20% to 15%.
Files
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Tales Of Two Heroes
Tales Of Two Heroes is a roguelite deckbuilder about two heroes saving the world.
Status | In development |
Author | ExoticCupOfTea |
Genre | Adventure |
Tags | Deck Building, Indie, Roguelite, Singleplayer |
Languages | English, Korean |
More posts
- Patch 0.6.1Jan 30, 2024
- Patch 0.3.1Nov 16, 2023
- Patch 0.2.5Nov 04, 2023
- Patch 0.2.4 (Hotfix)Nov 02, 2023
- Patch 0.2.3 (Hotfix)Nov 01, 2023
- Patch 0.2.2 (Hotfix)Nov 01, 2023
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